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Video encoding acceleration in cloud gaming

机译:云游戏中的视频编码加速

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摘要

Cloud computing provides reliable, affordable, and flexible resources for many applications and users with constrained computing resources and capabilities. The cloud computing concept is becoming an appealing paradigm for many industries including the gaming industry, leading to the introduction of cloud gaming architectures. Despite its advantages, cloud gaming suffers from unguaranteed end-to-end delay as well as server side's computational complexity. In this paper, a novel algorithm for reducing the computational complexity and hence speeding up the video encoding speed is proposed. Specifically, by performing minimum modifications in the game engine and the video codec, some information from the game engine is fed into the video encoder to bypass the motion estimation (ME) process. Our results show that the proposed method achieves up to 39% speedup in the ME process, leading to a 24% acceleration in the total encoding process.
机译:云计算为受约束的计算资源和功能的许多应用程序和用户提供了可靠,负担得起的灵活资源。对于包括游戏行业在内的许多行业,云计算概念正成为一种吸引人的范例,从而导致了云游戏架构的引入。尽管具有优势,但云游戏仍会遭受无法保证的端到端延迟以及服务器端的计算复杂性。在本文中,提出了一种新颖的算法,可以降低计算复杂度,从而加快视频编码速度。具体来说,通过在游戏引擎和视频编解码器中执行最少的修改,来自游戏引擎的某些信息会馈送到视频编码器中,从而绕过运动估计(ME)过程。我们的结果表明,所提出的方法在ME过程中实现了高达39%的加速,从而在整个编码过程中实现了24%的加速。

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